Diablo 3 : Worth Every Penny I Paid For It

  For the past several weeks I’ve been lost in the realm of Sanctuary, hunting demons with a bow and arrow. With the help of my bat companion and the strong will of Kormac the Templar, I’ve defeated the forces of the Burning Hells multiple times. I’ve encountered treasure unimaginable, a whimsical land of ponies … Continue reading

Raid Design Redux : Dragon Soul

Deathwing. The Aspect of Death. The Worldbreaker. The Cataclysm. Tier 13 brought us to the culmination of the Cataclysm storyline in the Dragon Soul raid. In the same vein as Icecrown Citadel, the release was of this final raid came with three 5 man dungeons which helped set the stage for the final confrontation. In truth, … Continue reading

Raid Design Redux: Firelands

(This article is part of a series giving my review of the raids in Cataclysm and how their design and execution failed or succeeded. These are just my opinions and you’re more than welcome to agree or disagree.) Tier 12 raiding brought us to the elemental plane of fire, home of Ragnaros the Firelord. In my … Continue reading

Raid Design Redux : Blackwing Descent

In my opinion Tier 11 succeeded in providing a variety of environments and options for raiding. While this was a pleasant change of pace from the one raid instance per tier we had been used to since 3.1, each instance on its own felt more like a series of chambers with boss encounters, lacking a … Continue reading

Raid Night: Raid Design Redux – Intro

Over the course of WoW’s expansions, the raids have evolved in design, execution, and difficulty. Several nights ago I was having a discussion with guild members about how Cataclysm raiding has felt different from previous expansions, for better and worse. It may be unfair, but whenever a new raid is released I tend to measure … Continue reading

In Other Worlds : Mists of Starcraft XIII-2

I haven’t been playing World of Warcraft : Cataclysm as much in the past several weeks. It’s that time of the expansion cycle again. The final boss is vanquished, the next expansion is in beta, and there just doesn’t seem there’s anything interesting to do in Azeroth right now. In the meantime, I’ve been dabbling … Continue reading


Last night I played my warlock on the Mists of Pandaria Beta and finally got around to trying the level grind. A half hour into the process, I quit the client and went to bed. This isn’t normal for me. I don’t think Mists of Pandaria is boring or bad. If anything I’m impressed by … Continue reading